Horizon 2020

The project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 879510


“One-of-a-kind therapy for crossed eyes. Helping families to reduce emotional and financial burden of eye therapy.”


For the 5% of children worldwide that suffer from amblyopia or strabismus – when the eyes do not focus on the same point – the most common treatment is occlusion therapy (eye patch). This method takes on average two years with constant doctor visits (2-3 a week) and is known to have negative psychosocial impact on children’s self-esteem and social interactions.


Science confirms that video games are effective for the treatment of “lazy eyes”, with faster results than occlusion therapy alone (source). Our innovative RemmedVR system makes the treatment highly effective and enjoyable by means of unique virtual reality (VR) goggles equipped with pre-installed training games and built-in eye and hand tracking. Also included is a tablet for doctor access and a tablet for parental control of home therapy. The RemmedVR software is currently certified as Class I Medical Device.

RemmedVR is unique as the world’s first system designed for remote use at home, reducing therapy time from six months to 90 days on average with limited doctor visits while eliminating psychosocial impact on the child. RemmedVR’s individual tracking sensors are also unique among available vision therapies. Advanced motion tracking system makes the perception of VR environment more natural and comfortable to train visual perception with games designed to stimulate the cerebral cortex for neuropathic stimulation.

The supervisors (doctors and/or parents) for the very first time can see from the patient’s perspective. The images can be dynamically adjusted to make the therapy even more effective thanks to independent left and right eye projections and isolation from external stimuli.

Performance results are uploaded to the Cloud, allowing the physician to remotely monitor the progress and adapt the difficulty level of the games developed by expert game designers and ophthalmologists.